Doom3VR — PSVR Game

How to take an  Iconic First person  shooter to VR?




USER
Doom Fans
FPS fans 
PSVR Owners


MY ROLE
UX Designer
UI Designer

Localization
TOOLS
ID tech Engine
Adobe Flash
Photoshop,
XD & Illustrator
Miro Digital Whiteboard
TEAM
Archiact Team
Doom3VR team
ID Tech team
Bethsda QA team


︎WHAT
Our goal was to bring the Iconic DOOM3 First person shooter to VR, that is everything the fans love & expect. Create VR game, that will be a benchmark in the category on PlayStation VR.  It was launched in March 2021 on the PlayStation store. Aim controller brings the immersive Diegetic UX and UI Experience, that makes player feel and live as the Doom Marine.


︎TASK

To take the iconic Doom4 to PSVR and create an thrilling immersive experince that fans love & expect.



︎TRAILER
︎DIEGETIC UI
Working closely with the Creative director I proposed a Diegetic UI approach, for a more immersive experience in the game. It helped us create a much-loved sense of presence in VR.



︎WRIST DEVICE
We created this wrist device working closely with ID and Betehseda Teams. Goal was to create a wrist-mounted device to keep players appraised with critical information about their vitals. It's on their wrist so the player can get details on demand in heat of a demon battle, with just a glance.



︎REVIEWS
We had some great reviews. But this particular one made me really happy. 

“There is something about being so immersed in virtual reality that is hard to explain, I felt like I was ‘there’,”

-PSU Doom3VR Review

As a UX Designer for VR, this is as good as it gets.
Presence & Immersion: Done ✅





Doom 3 VR currently has a User rating of 7.3/10 & overall rating of 67/100 on Metacritic ︎




︎PSVR STORE LINK

PSVR Store Link ︎
Check out the VR game on Playstation store.


Case Study coming soon...



Take a look at some more of my work ︎